![]() Weapons from Ryders with shields no longer require flux to fire. As a result, all of their hitboxes were reduced (this excludes Seraphim) Most non-missile weapons in all Ryders have a sprite, angle and turn rate. Now shares a built-in missile weapon with PACT Battleship. Short Range Warp cooldown increased from 40 to 60 seconds and teleporting time halved Vanguard Cannon flux cost increased from 7500 to 8000 ĭamage reduced from 5000 to 4000, hits enemy shields/hulls every 100 units and is not affected by projectile speed modifiers Hull integrity reduced from 24000 to 20000 Sunrider ship: Increased derelict spawn distance to 25-30LY New quest that rewards a powerful large ballistic weapon blueprint: Evolved Ceran Saviors.` New feature involving Ava Crescentia, but you probably don't want to trigger it (some people probably won't care, some will never see it ) Vanilla factions will also have access to a few more weapons and hullmods (Maybe for now) vanilla factions will rarely use and sell PACT and Solar Alliance ships and weapons so you can fight, recover or buy then play with them, but for SR storyline, everyone will act as if they don't exist here Recommended: WhichMod and Custom Battle Music. Requirements: MagicLib, LazyLib and GraphicsLib Sincronic for graphic polishing and hullmods. Histidine for Bianca’s shotgun and coding the quests (0.1.3: making Seraphim's awaken functional). for the ship and mech models and for approving the existence of this mod. New Quest: Origins > Does not require the Sunrider in the fleet to start, but it does require Ava. Some ships have clustered weapons mounts, which makes ion/arc damage more dangerous Īstral does not operate bomber Ryders very well, neither does any carrier with the same shipsystem. Most hulls do not have rear-facing weapons, making them vulnerable to attacks from behind With one exception, all missile weapons are built-in and with no exceptions, all missiles deal High-Explosive damage įragmentation weapons and phase ships are inexistent Weakenesses: All energy (mount and damage) weapons are built-in Īll beam weapons are built-in, face foward, fire like Phase/Tachyon Lance and cannot turn (except those used by ryders). Many ships have built-in energy and/or missile weapons Īll ships and Ryders with shields have Solar Shielding (Includes existing units prior to 0.2 update, but not the boss) and a 360º omni shield Īll ships (but not Ryders) without shields have Resistant Flux Conduits Īll ships have at least one vanilla hullmod built-in, in addition to the ones mentioned above If Jinta Suzuki tells you that the derelict is in an inhabited system (pirate, pather and society bases do not count), it will not spawn. ![]() ![]() Only Sunrider herself and PACT Battleship have finished sprites If you activated the mod in an ongoing playthrough at cycle 207 and onwards, the quest can be started immediately (unless a certain event has already happened)ģ: Be very careful in the bar because if Ava is rejected in the bar event where she appears, She is GONE FOREVER! Doing so will result in a bug that can only be fixed by closing and reopening the game.Ģ: The NPC that triggers the mission will appear after October cycle 206. On the other hand, Ava Crescentia is the key to get started.ġ: do NOT skip dialogues too fast after interacting with the derelict Sunrider. Her 7 Ryders: Bianca, Black Jack, Havoc, Liberty, Paladin, Phoenix and Seraphim are included, but not their pilots. staff is aware of the existence of this mod and is fine with it!Īnyway, have you ever dreamt that one day, the Ceran assault carrier, the Sunrider would show up in the Persean Sector? That dream has come true! This mod adds a quest for you to recover her, ripped to shreds from a previous battle. If you're concerned about copyright: part of Love in Space inc. Safe to add to ongoing saves, but will break saves if removed and cause bugs if updated from 0.1.x to 0.2. ![]()
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